Path of Exile is preparing for a major transformation with Content Update 3.30.0, titled Covens of Umbra. The update introduces a new challenge league, overhauls the Atlas endgame system, replaces Scarabs with a new resource called Threads, and makes substantial changes to item generation, currency drops, crafting, and existing league mechanics.
For players who enjoy optimizing their farming strategies, this update could significantly change how they approach mapping and resource collection. Item rarity will have a more direct impact on currency drops, while the new Atlas system offers more control over which league mechanics appear in maps.
The update also brings 11 new Unique Items, new skill gems, changes to several existing Uniques, and a redesigned Atlas Passive Tree. Whether you are preparing a new character or looking for efficient ways to collect Path of Exile Items, there are several important changes worth understanding before jumping into the new league.
1. Covens of Umbra Introduces a New Challenge League
The central feature of version 3.30.0 is the Covens of Umbra Challenge League.
Players will encounter members of a sinister coven performing rituals to summon their Queen and plunge Wraeclast into darkness. Your objective is to interrupt these rituals, defeat the enemies involved, and influence the fate of the area.
The new mechanic revolves around two important systems: Fates and Wickermen.
- Fates: After disrupting the coven's magic, players can select a Fate for the area's boss. Each Fate introduces several effects that increase both encounter difficulty and potential rewards.
- Wickermen: Players can use the remains of defeated enemies to empower their own Wickerman. Bosses enhanced by Fates can drop Viscera, allowing players to obtain fragments of their power.
This creates an interesting risk-and-reward system. Players can choose more dangerous encounters in exchange for potentially better rewards, making boss preparation and build strength particularly important.
The league will be available in Standard, Hardcore, and Solo Self-Found variations, with the same core mechanics and items across these modes.
| League Feature | Details |
|---|---|
| New League | Covens of Umbra |
| Main Enemies | Wicked covenites |
| Main Mechanic | Interrupt rituals and select Fates |
| Risk and Reward | Stronger bosses offer better rewards |
| Special Resource | Viscera |
| Standard Challenges | 40 challenges |
| Ruthless Challenges | 8 challenges |
| Challenge Rewards | Exclusive cosmetic rewards and a Totem Pole decoration |
Players will also be able to unlock pieces of the Covens of Umbra Totem Pole decoration from the 19th challenge onward, receiving another piece for every three additional challenges completed.
2. Scarabs Are Replaced by Threads in the New Atlas System
One of the biggest changes in Path of Exile 3.30.0 is the removal of Scarabs.
In their place, Grinding Gear Games introduces a new resource called Threads. This change fundamentally affects how players customize their maps and access additional league mechanics.
Previously, players relied on Scarabs to add specific encounters and rewards to maps. With Threads, the system becomes more flexible and introduces additional randomized effects.
Players can apply Threads when opening an Atlas area through the Map Device. Each Thread activates its associated league mechanic. Players can use up to eight Threads in a map, and every additional Thread increases the chance of triggering powerful randomized effects related to that mechanic.
All 10 New Thread Types
| Thread Type | Associated League Mechanic |
|---|---|
| Abyss Thread | Abyss |
| Bestiary Thread | Bestiary |
| Betrayal Thread | Betrayal |
| Blight Thread | Blight |
| Breach Thread | Breach |
| Expedition Thread | Expedition |
| Incursion Thread | Incursion |
| Legion Thread | Legion |
| Ritual Thread | Ritual |
| Ultimatum Thread | Ultimatum |
Another important addition is the Frayed Thread, a new Currency Item that can grant a random Thread or be sold to a vendor for a random Thread.
Existing Scarabs will be converted into corresponding Threads or Frayed Threads. Veiled Scarabs will become Frayed Threads, while most previous Scarab drop sources will now provide Threads instead.
Several familiar items are also receiving updates:
| Existing Item or System | Version 3.30.0 Change |
|---|---|
| Scarabs | Removed and replaced by Threads |
| Veiled Scarabs | Converted into Frayed Threads |
| Maven's Chisel of Scarabs | Renamed Maven's Chisel of Threads |
| Skittering Delirium Orb | Renamed Threaded Delirium Orb |
| Operative's Strongboxes | Can no longer be found |
| Memory Threads | Renamed Memory Traces |
| Fragment Stash Tab | Receives a dedicated Threads section |
This change means players will need to rethink their previous map investment strategies. Instead of building every farming setup around Scarab combinations, they will have to consider Thread availability, Atlas passives, and the additional effects that can appear when using multiple Threads.
3. Atlas Endgame Gets a Complete Overhaul
The Atlas is receiving one of the most substantial redesigns in this update.
The Shaped Region system has been completely reworked. There are now 10 types of Shaped Region, each associated with a specific Thread type. By default, the Atlas contains one Shaped Region for each type.
Maps affected by a Shaped Region receive free Threads of the corresponding type. Completing the Shaped Region objective increases the free Thread count in other affected maps.
Astrolabes have also been redesigned. They now add a Shaped Region of a specified type to a particular Atlas map, replacing existing regions of that type.
The Atlas Passive Tree is changing alongside this system.
| Atlas Feature | Previous System | Version 3.30.0 |
|---|---|---|
| Atlas Passive Points | 138 | 150 |
| Shaped Regions | Previous region bonuses | 10 Thread-associated region types |
| Map Investment | Scarab-focused | Thread-focused |
| Atlas Starting Position | Previous tree layout | Starts at the center |
| League Mechanics | Random encounters and Scarab support | More direct Atlas customization |
| Astrolabes | Previous regional effects | Apply specific Shaped Regions |
The number of Atlas Passive Skill Points has increased from 138 to 150. Rewards for defeating major bosses have also improved, with the Maven, Searing Exarch, Eater of Worlds, and six special Maven Invitations now granting two Atlas Skill Points and two respec points each.
Defeating the Uber Elder now grants four Atlas Skill Points and two respec points.
Several passive clusters have been redesigned, including those associated with Abyss, Breach, Blight, Expedition, Legion, Ritual, and Ultimatum. Delve and Heist-related Atlas clusters have been removed.
New generic clusters also provide more opportunities to specialize in Magic Monsters, Rare Monsters, Unique Monsters, Divination Cards, Gold, and Maps.
For players planning long-term farming strategies, the additional passive points and redesigned clusters provide more flexibility when building an efficient Atlas.
4. Currency Drops Are Changing: Item Rarity Matters More
The item generation system is receiving a fundamental adjustment, and this could have a significant impact on currency farming.
Previously, monster Item Rarity primarily determined whether dropped equipment was Normal, Magic, Rare, or Unique. The game then selected an item from different drop pools, including weapons, rings, skill gems, and currency.
Under the new system, Item Rarity also affects which drop pools can be selected.
Currency is now divided into two main categories:
- Magic Currency: Includes Orbs of Transmutation, Orbs of Alteration, and Jeweller's Orbs.
- Rare Currency: Includes Orbs of Alchemy, Chaos Orbs, Divine Orbs, and Mirrors of Kalandra.
Magic Currency can only appear when the generated item rarity is Magic, while Rare Currency requires a Rare result.
This means monsters with higher Item Rarity can offer better opportunities to obtain valuable currency.
How Currency Drop Changes Work
| Currency Category | Examples | New Drop Requirement |
|---|---|---|
| Magic Currency | Orb of Transmutation, Orb of Alteration, Jeweller's Orb | Magic rarity |
| Rare Currency | Orb of Alchemy, Chaos Orb, Divine Orb | Rare rarity |
| Extremely Valuable Currency | Mirror of Kalandra | Rare currency pool |
| Common Scrolls | Scroll of Wisdom, Portal Scroll | Normal rarity pool |
The previous penalties that reduced currency and other rarity-independent drops from Magic, Rare, and Unique monsters have also been removed.
As a result, a greater percentage of valuable currency drops should come from Rare and Unique monsters.
However, there is another important adjustment: Magic and Rare monster modifiers no longer directly increase Item Quantity. Instead, their Item Rarity bonuses have been increased, and Rare Monsters now have slightly more inherent Item Quantity.
Item Quantity Is Being Replaced by Atlas Drops
Another major change is the replacement of Item Quantity on Map modifiers with a new stat called Atlas Drops.
Each percentage of increased Atlas Drops increases the quantity of Maps and Threads found in an area by 1%. It can also improve additional drops from specific monsters, including Conqueror's Exalted Orbs, Legion Splinters, Hiveblood, and Harvest Lifeforce.
This means players should pay closer attention to Atlas Drops when planning their mapping strategies.
For anyone looking to Buy Path of Exile Currency, understanding these changes is particularly useful because the new drop system could influence currency availability and the value of different farming strategies throughout the league.
5. Delirium, Beyond and Other League Mechanics Receive Major Changes
Version 3.30.0 also makes substantial adjustments to existing league mechanics.
Delirium
Delirium Orbs no longer apply their previous enchantments to maps. Instead, they reforge Rare Maps with an explicit modifier that makes the area Delirious.
Each Delirium Orb adds between 5% and 50% Delirious difficulty. Using multiple Orbs of the same reward type increases the total percentage, up to 100%.
Different reward types reset the current Delirious percentage.
Delirious Maps provide one reward of the selected type, with an additional reward for every 20% Delirious percentage.
The update also improves several aspects of Delirium encounters:
- Delirium fog expands faster at the beginning.
- The fog takes longer to disappear.
- Delirium Orbs and Cluster Jewels have improved drop chances.
- Delirium Bosses are more likely to appear.
- Simulacrum Splinter stack sizes have increased.
- Mirror encounters have a chance to provide one to three bonus rewards.
Beyond
Beyond encounters are also receiving several improvements.
Players can now encounter a Demonic Evocator at the beginning of certain maps. Interacting with this enemy allows monsters in the area to generate Beyond portals when killed.
Beyond Bosses can also reveal entrances to associated demonic realms, while Beyond monsters have an increased chance to drop Tainted Currency.
These changes make Beyond an interesting option for players who want to focus on dangerous encounters and specialized currency rewards.
Other Important League Adjustments
| League Mechanic | Major Changes |
|---|---|
| Blight | Blight chest quantities scale with Atlas Drops |
| Heist | Better Blueprint opportunities and Gold-based shop purchases |
| Expedition | Adjustments to remnants and encounter rewards |
| Ritual | Improved Tribute from Wisp's Blessing |
| Bestiary | Yellow beasts are no longer captured by Einhar |
| Ultimatum | Rewards continue improving beyond round 10 |
| Legion | Adjustments to monster rewards and Schism generation |
| Shrines | Covetous Shrines can now spawn naturally |
| Harvest | Additional adjustments to reward scaling |
Heist players should pay particular attention to the new Gold-based shop system. At level 68 or higher, Whakano can sell Contracts and occasionally Blueprints for Gold. Players can also reroll his shop using Gold.
Meanwhile, completing higher-level Heist Contracts now has a chance to grant an additional Blueprint reveal.
6. Mirage Becomes a Core League Mechanic
Mirage is becoming part of the core Path of Exile experience in version 3.30.0.
Mirages can now appear in map areas across all leagues, and the Black Barya can also appear on the Atlas.
The Black Barya's area level has increased from 83 to 84.
Several Mirage-related items are receiving changes as well.
| Item or Feature | Version 3.30.0 Change |
|---|---|
| Black Barya | Available on the Atlas in all leagues |
| Black Barya Area Level | Increased to 84 |
| Honoured Incubator | Now rewards a Soul Core or Gold |
| Sacred Incubator | Now rewards a Soul Core |
| Miraged Incubator | Now rewards a Map containing a Mirage |
| Djinn-Touched Vaal Orb | Now causes Twice Corrupted outcomes |
| Heroic Tragedy | Can now drop from Olroth, Origin of the Fall |
| Refracting Fog | Can drop from Delirium Bosses in Tier 14+ Maps |
The Currency Exchange will also support additional items, including Black Barya, Dextral Catalyst, Essence of Desolation, Refracting Fog, and Sinistral Catalyst.
These changes make Mirage more accessible while creating additional opportunities to obtain specialized items.
7. Temple of Atzoatl Gets a New Atziri Encounter
The Temple of Atzoatl is undergoing a major transformation.
Atziri has taken over the Temple, replacing the Vaal Omnitect. Several rooms have also been renamed, and some of the existing rewards have been redesigned.
The most important change is the new Cradle of Creation room.
When a Temple contains this room, it becomes a level 84 area and features Uber Atziri. Temple modifiers become more powerful, while monsters offer greater difficulty and rewards.
A new Currency Item called Royal Visage has also been introduced.
It can drop from Atziri in level 81+ Temples of Atzoatl and can be used on a Tier 16 Map to add an enchantment that makes Temporal Incursions Alluring.
These encounters feature stronger monsters and additional threats, including Flameblasts and Storm Calls.
Important Temple Item Changes
| Item | New Function or Change |
|---|---|
| Royal Visage | Adds Alluring Temporal Incursions to Tier 16 Maps |
| Soul Core of Finesse | New Temple reward |
| Soul Core of Instability | New Temple reward |
| Soul Core of Intellect | New Temple reward |
| Soul Core of Might | New Temple reward |
| Altar of Corruption | Can corrupt equipment or gems a second time |
| Lapidary Lens | Can corrupt items a second time, with a chance to destroy them |
| Vials | No longer drop and lose functionality on existing items |
Coins of Knowledge, Power, and Skill have also been redesigned as Soul Cores while retaining their previous effects. They now have a chance to imbue Skill Gems with certain negative support effects.
Players should also note that some Unique Items previously obtained through Vials will now drop from specific locations in Temples containing the Cradle of Creation.
8. New Skills, Ascendancy Adjustments and Unique Items
The update introduces new skills and makes substantial changes to existing character builds.
New Skills and Content
Two notable skill additions are included:
- Arcane Link: An Intelligence skill that links the player to an allied character, providing additional lightning damage based on the player's Mana. However, if the linked target dies, the player also dies.
- Fireball of Radiation: A Transfigured Intelligence skill that launches a fireball and applies a powerful fire damage-over-time effect to nearby enemies.
The update also introduces 11 new Unique Items and a new Jewel base type called Mycelium Core.
In addition, players will find 69 more foiled Tier 17 Valdo's Map options and 96 additional foiled Unique Item options in the Voidborn Reliquary.
Notable Ascendancy Changes
Several Ascendancy classes have received adjustments.
| Ascendancy | Important Adjustment |
|---|---|
| Pathfinder | Master Alchemist now removes ailments when using a Flask |
| Pathfinder | Master Distiller receives updated damage bonuses |
| Warden | Several Barkskin and defensive bonuses improved |
| Trickster | One Step Ahead now guarantees at least 105% base Action Speed |
| Trickster | Heartstopper provides stronger damage-over-time mitigation |
| Reliquarian | Notable Passive Skills have been rearranged |
These changes could influence build choices, particularly for players who rely on Flask-based damage scaling, defensive mechanics, or action speed.
Skill Gem Adjustments
Several existing skills have also been changed.
| Skill | Important Change |
|---|---|
| Flame Link | Increased added Fire Damage for linked targets |
| Pact of Beidat | More consistent additional chains and projectiles |
| Summon Flame Golem | Reduced damage and area bonuses |
| Summon Lightning Golem | Reduced attack and cast speed bonus |
| Summon Stone Golem | Reduced defensive bonus |
| Winter Orb | Now fires two projectiles at all gem levels |
Players using these skills should review their existing builds before entering the new league.
9. Unique Equipment and Crafting Receive Important Changes
Several popular Unique Items are receiving significant adjustments, potentially changing their value and usefulness in different builds.
Here are some of the most notable examples:
| Unique Item | Version 3.30.0 Change |
|---|---|
| Atziri's Acuity | Critical Strike Life Leech becomes instant |
| Doedre's Tongue | Improved elemental resistance and ailment chances |
| Doryani's Invitation | Always drops Corrupted with an Implicit |
| Femurs of the Saints | Improved minion scaling with redesigned modifiers |
| Living Blade | Allows two additional active Tinctures |
| Malachai's Loop | Increased Energy Shield and revised Power Charge bonuses |
| Ralakesh's Impatience | Now reduces one maximum charge type |
| Shavronne's Wrappings | Gains Energy Shield recoup and increased Energy Shield |
The Femurs of the Saints changes are particularly interesting for summoner players. Its previous collection of bonuses has been replaced with a new set of modifiers that scale with summoned Skeletons, Zombies, Spectres, and Raging Spirits.
Crafting is also changing. Four new Meta-Crafting Bench options allow players to protect two prefixes or two suffixes, with each option costing two Divine Orbs.
Other crafting costs have been adjusted depending on equipment type:
| Crafting Option | New Cost |
|---|---|
| Protect Prefixes on Weapons | 4 Divine Orbs + 1 Sacred Orb |
| Protect Suffixes on Weapons | 4 Divine Orbs + 1 Sacred Orb |
| Protect Prefixes on Armour and Quivers | 4 Divine Orbs + 4 Blessed Orbs |
| Protect Suffixes on Armour and Quivers | 4 Divine Orbs + 4 Blessed Orbs |
| Protect Prefixes on Jewellery | 4 Divine Orbs + 8 Exalted Orbs |
| Protect Suffixes on Jewellery | 4 Divine Orbs + 8 Exalted Orbs |
These adjustments make crafting costs an important consideration for anyone planning to create high-end equipment.
10. Mercenaries, Divination Cards and Quality-of-Life Improvements
Mercenaries are also receiving a number of balance adjustments.
At high levels, hired Mercenaries will deal less Attack Damage and have lower Damage Reduction scaling. However, their Life scaling has been increased.
They will also suffer resistance penalties based on the area level:
- Level 46–67 areas: -30% to all Resistances.
- Level 68+ areas and Hideouts: -60% to all Resistances.
Several Mercenary Support Gems and equipment interactions have also been adjusted.
Divination Cards are receiving changes too. Current league-specific Unique Items can no longer appear in their potential reward pools unless those items become part of the core game.
Eight Divination Cards have been temporarily disabled, while Rebirth and Renewal now rewards an item level 86 Simplex Amulet.
The update also includes numerous quality-of-life improvements and bug fixes, covering item descriptions, controller navigation, trade interface formatting, skill interactions, and various encounter issues.
What Path of Exile Players Should Prepare for in 3.30.0
Path of Exile 3.30.0 is more than a new challenge league. It changes several interconnected systems that influence mapping, farming, crafting, and equipment progression.
The replacement of Scarabs with Threads will require players to develop new Atlas strategies. Meanwhile, the revised Item Rarity system could make Rare and Unique monster encounters more attractive for valuable currency farming.
Here are five changes players should prioritize:
- Learn the Thread System: Understand how the 10 Thread types interact with maps and Atlas passives.
- Rebuild Your Atlas Strategy: The redesigned passive tree provides 150 points and new opportunities for specialized farming.
- Adjust Currency Farming: Item Rarity now has a more direct influence on currency quality.
- Review Your Build: New skills, Ascendancy adjustments, and Unique Item changes could affect existing setups.
- Prepare for New Crafting Costs: Divine Orbs and other crafting currencies remain important resources for high-end equipment.
The new mechanics also mean that the value of different Path of Exile Items and currencies may shift as players discover the most efficient strategies.
For players who want to spend less time gathering resources and more time progressing through endgame content, planning their currency budget and equipment upgrades will be especially important. EZBUFF is another option worth exploring when looking for Path of Exile trading and item-related services.
With a redesigned Atlas, a new league mechanic, and a complete overhaul of several item systems, Covens of Umbra could become one of the most consequential updates for players who enjoy optimizing their endgame progression.